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  • Object-Oriented Software Engineering Using UML, Patterns, and Java : Pearson New International Edition
    Object-Oriented Software Engineering Using UML, Patterns, and Java : Pearson New International Edition

    For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level.This text can also be utilized in short technical courses or in short, intensive management courses. Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).

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  • Object-Oriented Software Design in C++
    Object-Oriented Software Design in C++

    Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain.Learn the fundamentals of Object-Oriented Design by investigating good and bad code. Using an engaging before-and-after approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns.In it, you'll find: Design-code-test iterations that improve code with each revisionGathering requirements to make sure you're developing the right applicationDesign principles like encapsulation and delegation that solve programming problemsDesign patterns including Observer Design Pattern that fix architecture issuesUsing recursion and multithreading to simplify common solutions

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  • Growing Object-Oriented Software, Guided by Tests
    Growing Object-Oriented Software, Guided by Tests

    Foreword by Kent Beck "The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows.” --Ward Cunningham “At last, a book suffused with code that exposes the deep symbiosis between TDD and OOD.This one's a keeper.” --Robert C. Martin “If you want to be an expert in the state of the art in TDD, you need to understand the ideas in this book.”--Michael Feathers Test-Driven Development (TDD) is now an established technique for delivering better software faster.TDD is based on a simple idea: Write tests for your code before you write the code itself.However, this "simple" idea takes skill and judgment to do well.Now there's a practical guide to TDD that takes you beyond the basic concepts.Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and “grow” software that is coherent, reliable, and maintainable. Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done.Through an extended worked example, you’ll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects.Along the way, the book systematically addresses challenges that development teams encounter with TDD--from integrating TDD into your processes to testing your most difficult features.Coverage includes • Implementing TDD effectively: getting started, and maintaining your momentum throughout the project • Creating cleaner, more expressive, more sustainable code • Using tests to stay relentlessly focused on sustaining quality • Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project • Using Mock Objects to guide object-oriented designs • Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency

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  • Valuepack: Design Patterns:Elements of Reusable Object-Oriented Software with Applying UML and Patterns:An Introduction to Object-Oriented Analysis and Design and Iterative Development
    Valuepack: Design Patterns:Elements of Reusable Object-Oriented Software with Applying UML and Patterns:An Introduction to Object-Oriented Analysis and Design and Iterative Development

    Design Patterns: Elements of Reusable Object-Oriented Software, 1/e Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems.Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software.They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, 3/e Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.

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  • What is the difference between prepositional object and object?

    The main difference between a prepositional object and an object is their relationship to the verb in a sentence. An object is a noun or pronoun that directly receives the action of the verb, while a prepositional object is the noun or pronoun that comes after a preposition and is related to the verb indirectly. In other words, an object is directly affected by the verb, while a prepositional object is connected to the verb through a preposition.

  • 'Substance or object?'

    A substance is a type of matter that has a specific composition and properties, such as water or salt. An object, on the other hand, is a tangible item that can be seen and touched, such as a book or a chair. While substances are the fundamental building blocks of matter, objects are made up of one or more substances and have a distinct shape and form.

  • In automation, which software is it?

    In automation, the software used is typically referred to as automation software or automation tools. These tools are designed to automate repetitive tasks, streamline processes, and increase efficiency in various industries. Some popular examples of automation software include UiPath, Blue Prism, Automation Anywhere, and Selenium. These tools often use technologies such as robotic process automation (RPA) and artificial intelligence to mimic human actions and perform tasks with minimal human intervention.

  • What is the difference between object identity and object state?

    Object identity refers to the unique identifier of an object, which distinguishes it from other objects. It remains constant throughout the object's lifetime, even if its state changes. On the other hand, object state refers to the current values of the object's attributes or properties at a specific point in time. The state of an object can change as it interacts with the system or its environment, while its identity remains constant.

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  • Design Patterns : Elements of Reusable Object-Oriented Software
    Design Patterns : Elements of Reusable Object-Oriented Software


    Price: 44.99 £ | Shipping*: 0.00 £
  • Design Patterns : Elements of Reusable Object-Oriented Software
    Design Patterns : Elements of Reusable Object-Oriented Software

    Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems.Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software.They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design.All patterns are compiled from real systems and are based on real-world examples.Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

    Price: 48.99 £ | Shipping*: 0.00 £
  • Human Factors in Engineering : Manufacturing Systems, Automation, and Interactions
    Human Factors in Engineering : Manufacturing Systems, Automation, and Interactions

    This book addresses aspects of human factors in engineering and provides a detailed discussion of novel approaches, systems engineering tools, artificial cognitive systems, and intelligent technologies and automation.It presents applications in diverse areas, including digital manufacturing, transportation, infrastructure development, and cybersecurity. This book:• Merges the engineering perspective with the human factors and social dimension of computing and artificial intelligence–based technologies. • Covers technological development of human factors engineering and the human dimension in applications across all areas of modern society. • Relates to human behavior in the context of technology and systems interactions. • Discusses the design and the appropriation of 3D printing techniques in the management of an innovative product system. • Presents systems engineering tools, user experience methodologies, artificial cognitive systems, intelligent technologies, and automation. The text is for students, professionals, and researchers in the fields of ergonomics, human factors, industrial engineering, and manufacturing engineering.

    Price: 115.00 £ | Shipping*: 0.00 £
  • Software Test Automation : Software Test Automation
    Software Test Automation : Software Test Automation

    This book describes how to build and implement an automated testing regime for software development.It presents a detailed account of the principles of automated testing, practical techniques for designing a good automated testing regime, and advice on choosing and applying off-the-shelf testing tools to specific needs.This sound and practical introduction to automated testing comes from two authors well known for their seminars, consultancy and training in the field.

    Price: 77.99 £ | Shipping*: 0.00 £
  • What is the difference between object constancy and object permanence?

    Object constancy refers to the ability to maintain a consistent emotional bond with a person despite changes in the environment or temporary absences. It involves understanding that people can still care for you even when they are not physically present. On the other hand, object permanence is the understanding that objects continue to exist even when they are out of sight. It is a cognitive milestone typically achieved in infancy, whereas object constancy is a more complex emotional concept that develops later in childhood.

  • What is the difference between direct object and indirect object?

    A direct object is a noun or pronoun that receives the action of the verb directly, while an indirect object is a noun or pronoun that receives the direct object. In other words, the direct object is the recipient of the action, while the indirect object is the recipient of the direct object. For example, in the sentence "She gave him a book," "book" is the direct object receiving the action of "gave," and "him" is the indirect object receiving the book.

  • Was the object reference not set to an object instance?

    Yes, the object reference was not set to an object instance. This means that the reference variable does not point to any actual object in memory, and attempting to access or use this reference will result in a null reference exception. It is important to ensure that object references are properly initialized to point to valid object instances before attempting to use them in the code.

  • What are examples of how an object becomes another object?

    One example of how an object becomes another object is through the process of recycling. For instance, plastic bottles can be recycled and transformed into new plastic products. Another example is when raw materials such as wood, metal, or glass are used to create new objects such as furniture, machinery, or containers. Additionally, objects can be repurposed or upcycled, such as turning an old tire into a swing or a used jar into a candle holder.

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